Posted by: seanmalstrom | October 20, 2016

Email: About old console modding

Hello Malstrom

I agree with you that it’s retarded people mod their old systems for HDMI and the like, they spend hundreds of dollars on a mod that is so unnecessary and it doesn’t even look good. Nothing, NOTHING will excel connecting and old console to a CRT TV, old consoles were designed for those kind of TVs, instead they should spend 20 bucks on an old CRT from a thrift store and have a WAY better experience. For instance, old games were designed with scanlines in mind, these were mainly used to give the illusion of a better resolution. Light guns were designed on how the CRT drew the picture, light guns are useless on anything that is not CRT and they’re even useless on HD-CRTs. Even with the best line doublers or frame upscalers there will always be a little input lag, so it’s pointless still. CRT = no input lag end of story.

You’re right in pointing out that those people who are so obsessed with having Pac-man in their 60 inch 4k TV are not really into gaming. A true gamer wants the real experience, not the “most refined” by today standards experience.

Many developers actually used the console’s poor output to their advantage, for instance sunsoft games on the NES were basically designed for the washed out colors you get through RF connections, they intentionally used “incorrect” colors that would look good through an RF connection, and it all made sense since the Famicom only had RF output for the majority of the console’s life. Many other games capitalize on this “weakness”.

The only mods that are worth doing to consoles are RGB mods in order to convert that to component to use on an old CRT with component inputs, this is specially good for systems bases on arcade boards, such as the Genesis, the Neo-Geo, the Saturn, the Dreamcast, those systems usually have RGB out of the box and only a cable and adapter is needed in order to unleash the console’s awesome picture display so these hardly qualify as “mods”.

I’ll leave you with a link with comparisons between RGB and composite, please note Sunsoft’s examples in how they used composite’s weakness to they advantage.

http://www.chrismcovell.com/gotRGB/rgb_compare.html

 

This is so true about how developers would use these system’s weakness to their advantage or try to. Once upon a time, there was this game company that started out making games for the consoles like Super Nintendo and Sega Genesis. Due to how the display was done, console game makers had to use very bright colors. This was achieved in this company’s office by keeping the lights off much to the annoyance of the artists. This console game company then made a PC game in a similar fashion. The world was shocked and abuzz about the colorful art style.

“But Malstrom,” you ask, “what game was this? What company was this? Who competed with Mario and Sonic in their prime only to switch to making PC games?”

The game was Warcraft. The company was Blizzard.

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