Posted by: seanmalstrom | November 1, 2016

TG16 Review: Ninja Gaiden

Note: This game was reviewed on original Turbografx 16 hardware. This is a Japanese import.

It is a remastered Ninja Gaiden for the 16-bit generation! The return of a classic! Will this game get the ever sought after Malstrom Award? The NES version surely gets it.

The first big issue with this game, being a Japanese import, is the language. Ninja Gaiden is highly reliant on its cutscenes for the experience. Reading it in Japanese is no fun. However, you can put in a code that changes it all to English nullifying the language issue.

The game is solid. (I still hate those damn dogs.) However, the controls do not seem as solid as they are in the NES version. The NES version seems ‘right’, and everything seems ‘off’ in this one by how it looks and controls.

“This is because of nostalgia, Mighty Malstrom!” scorns a reader.

I can prove it isn’t! Look at the parallax scrolling. Parallax scrolling is to the fourth generation to what ‘lens flare’ was to the fifth and sixth generations. Parallax scrolling is the game scrolling like normal and the background scrolling too at a different speed. However, it is totally screwed up in Ninja Gaiden PC-Engine version and must be seen to be believed! Due to physics, the ‘movement’ of the background is less than the foreground. However, someone screwed it up in this port. The background moves faster than the foreground! And it is not just distracting, it makes you queasy and sick! Terrible!

The biggest plus of the game is that the cutscenes are drawn better and look more lush.

Above: Look at that hideous parallax scrolling! This is a bad port!

No, I would stick with the NES version over this one. Classic game, not a classic remaster. I wish some things would be changed like the constantly spawning enemies or those stupid birds. NES version costs FAR LESS than this expensive import.

Above: Another guy’s opinion

Does Ninja Gaiden get the Malstrom Award? No. It doesn’t even warrant honorable mention. Feel free to avoid this game. It’s not worth your time.


-TG 16 Games Reviewed-

Malstrom Awards: 
(Addictive and Awesome even today, they refuse to age. Score of 10)

Devil’s Crush (Imaginative sound and theme. You’ll keep coming back to this one.)

Gradius (Four options can cause slowdown, but this arcade port remains difficult and legendary.)

R-type (Never gets old because it can never be beaten. Fun to try here and there.)


Honorable Mentions: (Good games that are flawed or gameplay has suffered aging. Score of 6-9)

(7) Alien Crush (Interesting, addictive, but flawed. Good to play as a break to Devil’s Crush)

(6) Bonk’s Adventure (Meh platformer oozes incredible charm)


Don’t bother: (Not that fun to play today. Score of 5 and below.)

(5) Neutopia (boring, bad game design, can’t hold a candle to Zelda, fire wand is only thing going for this game)

(4) Ninja Gaiden (Compared to NES: worse sound and controls, terrible parallax scrolling. Nothing to see here.)

(3) Street Fighter 2: Champion Edition (2 button controller is terrible for 6 button game. Good luck getting a 6 button controller.)




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