Posted by: seanmalstrom | November 20, 2016

TG 16 Review: Space Invaders

Note: This review was made using actual Turbografx 16 hardware with no emulation.

Special Note: This game was imported from Japan.

Image result for space invaders pc-engine

And here we have Space Invaders! Did Taito update this classic like how Namco updated Galaga in Galaga ’90? Is this game fun and addictive to come back to again and again? And most important of all, the question that is on everyone’s minds, will this game receive the Malstrom Award, the highest and most distinguished award any game can obtain?

Special Note: This is the Hucard version of Space Invaders. There is a CD version of Space Invaders titled ‘The Original Game’ that has anime girls squealing. This is not the Otaku version.

I am assuming the reader knows about Space Invaders. What is interesting is how PC-Engine must have all shmups ever made it seems. Of course Space Invaders finds its way to the PC-Engine.

There are two versions of Space Invaders on this card. There is the arcade mode Space Invaders. Then, there is Space Invaders Plus.

The terrible video quality above shows off the simple arcade port. Who cares? This is 1970s gaming. Let’s get to the Plus mode.

Of course Space Invaders needed a cinematic intro complete with wire-frame ship zoom-ins! How could you think otherwise, reader?

The Plus mode is the best version of Space Invaders until Extreme came out. You have shields. The laser shot is neat. There is some differentiation with the background levels and the invaders coming at you. I like how you often have to shoot their blasts coming at you instead of just hiding behind a wall.

Unfortunately, you will play this mode for a few levels and never decide to touch it again. There is absolutely nothing here to warrant further interest. Namco really showed how it was done with updating a classic with Galaga ’88. Space Invaders Plus doesn’t come close. Feel free to ignore this one.

[Back to TG 16 Table of Contents]

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