Hello Master Malstrom.I’m very worried after reading your post about Zelda BOW first temple. I remember falling asleep in Skyward Sword boring dungeons, it seems nothing has changed thanks to Aonuma. See, Nintendo was hiding pretty well Aonuma’s hand in Zelda. That ‘s why they never mentioned the dungeons. I have no idea when I’m going to play the game, but probably the hype will already be gone by then.I know you already talked about it a dozen times, but after reading about the dungeons in Zelda: BOW, I started re-reading the Iwata Asks about OOT remake (http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/7), and it’s very clear that all Zelda’s problems started with this game. Look what Koizumi says (all bolds are mine).Koizumi: Oh, uh-huh. (laughs) As we were making Super Mario 64, we were thinking about The Legend of Zelda the whole time, and started talking about decreasing the action element in The Legend of Zelda and increasing the puzzle elements.
What’s interesting is that the developers want to make a sword fighting gameOsawa: Since I was working at Nintendo, The Legend of Zelda was a title I wanted to work on at least once. Luckily, that opportunity had come along, so I put my hand right up. But before we became involved, Shimizu-san made a chanbara (sword fighting) demo video.
Osawa: Yeah. So I took it over, and Shimizu-san told me some things he wanted me to do. He wanted me to make a Zelda game with chanbara-style action.
Iwata: Wen people talk about The Legend of Zelda: Ocarina of Time, they mention various things like an epic story, solving puzzles, trotting across a broad field on a horse and how cool Link is, but it began with the single theme of making a Zelda game that included chanbara-style swashbuckling!
About Zelda II being a black sheep only to Miyamoto and Aonuma. Apparently other Nintendo developers love the game.Koizumi: It was true of Shimizu-san as well, but I really liked Zelda II: The Adventure of Link.Osawa: So much that you wanted to make it yourself?
Koizumi: Yeah. You might say that, but before Super Mario 64, I had actually been making Zelda II: The Adventure of Link in polygons with Miyamoto-san.
Iwata: Before Super Mario 64… You mean for the Super Famicom System?Koizumi: Yes. We were experimenting with a thin, polygon Link seen from the side and fighting with his sword. Chanbara was a pending issue at the time. We couldn’t really bring Zelda II: The Adventure of Link into form at that time, but I kept that desire to achieve a sword-fighting Zelda game until I joined this team.Iwata: So The Legend of Zelda game with chanbara action had been a theme for quite some time.And at the end of the interview the most revealing part, Aonuma recognizing he can’t make any other type of game as already mentioned in your site.Aonuma: I’ve been involved with every game in the series since The Legend of Zelda: Ocarina of Time, so I don’t feel that way. I’m like, “Tch!” (laughs)Osawa: Well, that’s your job.Koizumi: Aonuma-san, wanna switch with me on Super Mario Bros. sometime?Aonuma: Hey, that sounds good… Not!Koizumi: I’ll make the next Zelda game. Then you can enjoy playing it.Aonuma: No way. (firmly)
Email: Zelda’s never ending problems
Posted in Email