Posted by: seanmalstrom | March 15, 2017

Email: Zelda’s never ending problems

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This isn’t really a spoiler, but this sums up the first dungeon of BoW “Wow!”
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Just imagine an elephant trumpeting over and over again, and you get the picture.
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I haven’t touched Zelda since I completed that first dungeon. THAT is how much I despise it… that and the stupid ass boss fight. Combat in this game is very cheap and frustrating. Bosses in Zelda 2 were never this annoying except for Dungeon 6 dragon (because of the instant kill holes).
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Getting into the first dungeon also is incredibly NOT FUN. Who is designing this game? God damn you, Aonuma.
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What would be more fun is a traditional dungeon where you cannot teleport out. You have to go in and crawl out… alive. You would have many strategies and paths through the dungeon. It is more fun than playing ‘tinker a clock’ with the gears of the first dungeon.
There are no enemies in the first dungeon (just some floating heads coming from crap on the walls).
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