Posted by: seanmalstrom | April 2, 2017

Email: Malstrom do you think its possible?

I wasn’t at all surprised when I read you not long ago saying that you thought Breath of the Wild’s game engine would be amazing to use for a new Metroid game as I actually thought the same thing myself while playing it proving that great minds do think alike namely yours and mine.

Precisely what I want to ask you however is do you think its possible that Nintendo (or any game company for that matter) could create a new Metroid game where you could play in three different perspectives at the touch of a button depending on your gaming preference ie mood at the time?

Meaning instantly switching up to a 2D side scrolling format ala Metroid NES or Super Metroid but then immediately being able to go back to Metroid Prime first person and then when you get tired of that over the shoulder third person 3D gaming all in the name of variety??

Maybe the idea is just too damned ambitious to pull it off in totality and do it right (Sakamoto/Team Ninja came halfway there via game engine with the atrocious Other M) but man THAT is the kind of Metroid game I dreamed about wanting ever since Metroid Prime’s unveiling.

A good game to be sure but not exactly my cup of tea ie I prefer 2D side scrolling Metroid personally but can admit Metroid Prime’s boss fights were highly enjoyable and some of the best ever in gaming not to mention it had a good atmosphere, great weather/temperature visor effects and of course some of the best videogame music ever made on this earth.

That said my grand vision of the perfect Metroid game that I just laid out basically gives each kind of gamer the exact kind of Metroid game they want whenever they would want it via a simple push of a button for a simple perspective change.

Anyway as I got to thinking about BOTW’s engine for Metroid I realized it’s surface space would have to be condensed and repurposed into a Dante esque 9th circle of hell for Samus to descend into since thats pretty much the entire way all the great Metroid games play out ie Samus descends upon planet, adventures a small bit on it’s surface but then gradually “gets low” to borrow a song title from AMC’s Breaking Bad as she morphs into a ball or climbs into an elevator and makes her way into the planet’s cavernous depths.

 

Metroid is an Open World game, though I fear it will get misinterpreted as ‘puzzles’ like Zelda did.

Where Metroid differs from Zelda, aside from the sci-fi setting, is that Metroid is designed for the experienced gamer while Zelda is not. Metroid is supposed to be hard, challenging, and flipping your expectations. That is, if they wish to go back to what made the original great. (Super Metroid did not sell that hot.) Metroid had fake bosses, spikes everywhere, areas that went in circles, and so on and so forth.

Today, we think Legend of Zelda was hard. It was not hard. Six year old kids could beat it. But six year old kids could not beat Metroid (at least not easily). Metroid was very, very tough.

Nintendo may not understand Metroid’s popularity despite its lack of blockbuster sales numbers. I point to the game Defender. In a time period when the arcade business conventional wisdom was to make ‘accessible games for the mass market’ like Pac-Man and the like, along comes this game called Defender with its insane inaccessibility:

Image result for defender controls

The joystick just moves up and down. You have separate buttons for thrust and fire. Defender was very, very hard.

Above: The guy doesn’t even know how to turn his ship around!

Defender was a huge success which broke the conventional wisdom. Today, we have games like Dark Souls that does this.

The point is that Metroid gives the Nintendo library an ‘experienced gamer’ hat.

Turning Metroid into a manga or anime is completely missing the point of Metroid.

Imagine Breath of the Wild’s first dungeon being Hyrule Castle and then going on from there. That would be how a proper Metroid should be. Although Metroid doesn’t have dungeons, it does have a vast world in and of itself.

Metroid Prime is a curious one. Aside from the genius of Austin, Texas and in what that incorporates, I have to wonder what part Metroid Prime’s producer, Steve Barcia, played in it. Steve Barcia was the creator of Master of Orion.

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