Posted by: seanmalstrom | July 10, 2017

Email: Starfox 2 on the SNES mini needs to be unlocked

I don’t know if you are aware of this, but apparently in you want to play Starfox 2 on the SNES mini you first have to unlock it by beating the first level in the original Starfox:
http://www.nintendolife.com/news/2017/06/star_fox_2_will_finally_be_released_thanks_to_super_nes_classic_edition

This is not the end of the world nor a deal breaker, but let’s just think for a moment about this retardation: someone had to go through the extra trouble to add locking functionality to the game launcher, then make sure to lock this one game, figure out where the relevant information is in the obscure binary safe file format of the original Starfox, and finally tie it all together. WTF is the point of this? Who thought that was a good idea? Why lock the one game that people are the most excited to play for the first time?

The old saying goes “follow the money”, but I have no idea how this will in any way benefit Nintendo. It seems more like someone at Nintendo has a control complex. They are treating the customer like a kid: you don’t get your dessert until you finish your vegetables. This is a frequent occurrence with game companies, like forcing you to play through the game on “normal” first before unlocking “hard” mode. Why? Are they afraid that I’m going to have a breakdown if I accidentally pick the wrong difficulty? I really think it’s someone having a control complex, wanting to dictate to players how to play the game the Right Way(TM).

Nintendo doesn’t trust you.

Fuck the SNES Classic. Starfox 2 is not fun Best SNES games are the ones not on the SNES Classic (Chrono Trigger, Lufia 2, Final Fantasy 4/5, Live a Live, etc.)

It’s obvious that Mother 3 will be on the GBA Classic. N64 Classic may have F-Zero editor, etc.

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