Posted by: seanmalstrom | August 15, 2017

Email: That Destructoid article is hilarious

I’m laughing hard reading that article. Seriously, look at this argument: “how often are you actually rewarded significantly for a long, tough climb?”. Does this guy also want a reward for walking to the right in Super Mario Bros?
Then there’s the part where the guy gets all defensive and starts listing counter-argument for any argument that people may have. It’s simply hilarious.
He’s free to like the Aonuma-Zelda formula (who am I to tell people what to like?), but there’s one very hard-to-deny truth regarding Breath of the Wild: It made people start caring about Zelda again.

On a slightly different note, let me recommend an article that counter some points made by that guy: http://www.eurogamer.net/articles/2017-07-27-zelda-breath-of-the-wild-archaeology
This article talks about how Breath of the Wild doesn’t tell you a story through NPCs and cutscenes, but instead puts you in a world that is filled with history and landmarks that have actual context.

 

We’ll see how Zelda BoW “Wow!” ages over time, but remember this:

Classics are never appreciated in their time. If you could go back in time, how would you think of the classics when they came out? Zelda BoW “Wow!” has many of the markings of a classic because we just become obsessed over the game for fun and for many hours. Classics tend to do that before we call them classics.


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