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Email: Super Mario Oddity

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Been playing for another couple hours, ready to put the controller down for good possibly. The Game promises an open world but really it is an illusion. It is just linear sandboxes that give you the same moon over and over again for walking through a level and becoming whatever object the developers want you to play as. They literally are saying “this is our sandbox, and you will play with our toys how we want you to play in our sandbox”
The camera control is cursory and allows a static fixed view most of the time. You cannot really crane to see anything out of view that well. Because then you would have too much freedom and go where you want to go.

Maybe it’s an early semi hot take, but this game will probably sell 9 million copies due the switches user base, but it will not sell systems. The only fun parts so far have been the 2D Mario parts, where you get to play as Mario, not a frog or a flashlight. The HD 2D Mario art really pops and they should forget this shit and make onna dose instead.

I might steal your ‘Super Mario Oddity’ branding.

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