Posted by: seanmalstrom | January 1, 2018

Email: Aonuma says future Zelda games will focus on player freedom

I thought you might find this interesting:

“You know, I can’t speak to what other people, other companies will do in their own games, but I think for me, especially just in terms of the Zelda series, the incredible freedom that this game offers you and how well that’s been received…to me, it means that freedom, that level of freedom is something that needs to be maintained in Zelda games going forward. My eyes have been opened to how important that is.

I bolded the above.

How fucking dumb do you have to be to suddenly realize how important ‘player freedom’ is? What has Aonuma been doing, copying and recopying the Ocarina of Time game design for fifteen years?

“Yes, Malstrom, he has been doing exactly that…”

Remember folks, people don’t become bosses because they are smart or ‘connect-the-dots’ or anything like that. They become bosses because of their personality. Miyamoto liked Aonuma because ‘he fit in’ due to him making ‘wooden dolls college’.

Aonuma, in his own words, says he never really played oldschool Zelda [GDC 2004]. He just complained that he had to keep attacking monsters, oh noes. And he loved cutting the grass in Link to the Past (when he wasn’t admiring the pixel art). And what of Zelda 2? No mention of it at all. Say what you want about Zelda 2, at least you could go anywhere you wanted for the most part.

This video will never get old:



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