Posted by: seanmalstrom | September 21, 2018

Email: One possible reason for Nintendo trickling the Virtual Console

I have a theory as to why Nintendo keep trickling out Virtual Console releases
each generation anew. Take GOG for example, in the earliest days they only
supported Windows, later they added macOS and GNU/Linux as well. There is no
technical reason why all the DOSBox-wrapped games couldn’t be released for
those operating systems as well, you could even automate the process. However,
selling a game for a new OS requires a new contract, so we get these game only
bit by bit. There could be a similar issue where Nintendo has to negotiate the
release of Virtual Console games anew for each generation.

Right. Each hardware system requires a new contract.

Of course, Nintendo doesn’t need new contracts for its own vast, large stable of games.



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