Archive for the ‘Ludology’ Category

How Nintendo betrayed Jason Nute, the original Metroid player

Posted by: seanmalstrom on October 13, 2012

Peer Acceptance motivates most people

Posted by: seanmalstrom on September 20, 2012

Desert Cake that melts shows the importance of content

Posted by: seanmalstrom on September 9, 2012

Not all games should be all things

Posted by: seanmalstrom on September 5, 2012

Games need to be more ambitious

Posted by: seanmalstrom on September 1, 2012

The Magic of Zelda: Constantly Feeling Overpowered

Posted by: seanmalstrom on August 6, 2012

Why was Diablo 3 Godmode bug so much fun?

Posted by: seanmalstrom on July 24, 2012

Flavor Gaming Versus Endgame Gaming

Posted by: seanmalstrom on June 26, 2012