The AVGN Metroid episode seems to have sparked some discussion. In a way AVGN is right about the Super Metroid, it did fix issues (rather “issues”) the previous games had, but while doing so, it made the game easy – too easy. When I had Super Metroid, I skipped school and beat the game in a weekend, which was a huge disappointment. Super Metroid is a spectacle, no doubt, that looks, controls and sounds amazing. It would have had more attention due to it’s visual and aural presentation if it had not been for Donkey Kong Country that was released at same time but looked and sounded better – and had actual challenge.
Back in the NES days sequels were games that were released for people who played the original games, but had more challenge. The genious of Yamauchi was that after the US videogames crash, he started marketing and selling NES for kids. The majority of popular games before NES were mostly endless games that speed up where you aim for high score, but with games like Super Mario Bros. and The Legend of Zelda, you got to play a story on a game that was quite easy and had an actual ending.
Why SNES sequels were so disappointing for us NES gamers back in the day was because we expected the games being “super”: harder and more challenging versions of their NES counterparts, but they were just easier and watered down. Generally it seems that NES games that are harder and more challenging get some sort of hate online these days. But before SMB3, what was the best game on NES? There was the debate whether was it Zelda or Zelda 2.
Metroid was hard and challenging game, because it was made for the arcade and Atari gamers, either it was kids’ parents or older siblings. Metroid, Kid Icarus, Megaman, Castlevania, all were for the experienced gamer. Faxanadu was marketed towards the Zelda gamer, just as a more sophisticated game, even the box art resembled Zelda and Zelda 2.
Donkey Kong Country games and Yoshi’s Island were challenging games on SNES and suited for the NES gamers, unlike Super Mario World that was way too easy.
I think separating the historical and nostalgic systems was pretty spot on. Also some readers have pointed out that SNES beat Megadrive in sales, but it happened AFTER the support for MD had factually ended when Saturn was out. Sega released Saturn in 1994, which means that no heavy hitters was coming for the previous system anymore, whereas SNES had DKC games, Yoshi’s Island, Super Metroid in 1994 and later, DKC even looked so amazing that everyone thought it was coming to Nintendo’s new system. The console wars was pretty entertaining back in the day, but it also sparked Nintendo and Sega competing for who made the best games and this is what people remember from early 90’s.
A Reader
Yamauchi was not responsible for the NES. His son in law was. In fact, market tests NOA paid for said that the American markets hated the NES games and said “the games suck!”. Arakawa actually ignored the market tests and trusted his gut. He saw American kids in the arcades. So he and Yamauchi made a deal. They would do a few test markets in the hardest hit cities. New York was the first city. NES was NOT a hit. However, it did sell enough to be seen as a viable product. This allowed more test markets in other cities to be done. I believe this was all in 1985 with only the Black Box Games.
Your recollection of gaming is correct. During the 8-bit Era, video games could be beaten. It became a yardstick among gamers about what games they could ‘beat’. “Oh, I beat that game.” This gave us social pressure to really finish some of these tough games! There was no way to truly beat them in the Atari Era. How do you beat Space Invaders or Pac-Man? You really can’t. You just played for high score. There was Pitfall and Adventure on the Atari 2600, but those were not like most games.
Metroid was designed to be the anti-Super Mario Brothers. In Super Mario Brothers, you avoided enemies. But in Metroid, they specifically designed the ‘screw attack’ so you would jump INTO enemies. Metroid was, in many ways, designed to subvert how you played in Super Mario Brothers.
And you were right that so many Super Nintendo ‘NES sequels’ seemed very watered down. Your reaction to Super Metroid was similar to mine. It could be beaten very easily. Let’s go through some of my recollections:
Super Mario World- Baby game compared to the earlier Mario games. Very fun launch game. Certainly OK while we wait for the inevitable Super Mario Brothers 5! (It still hurts, reader.)
Contra 3- This game was very different from Contra and Super C. Very, very different. However, it was also very, very cool. I really dug Contra 3 and still do to this day. Fantastic sequel.
Super Castlevania IV- I was never a big Castlevania player, but this game seemed somewhat flappy compared to the excellent Castlevania III. It was more ‘swing your whip in every direction’. So… OK? Seemed more like an exploratory software for the hardware than anything else.
Super Ghouls and Ghosts- Yeah, this game was super tough. I was never a Ghouls and Ghosts fan so I rented the game, gave me the same distaste as the original did, and didn’t pick it up again. I thought it was a slick game.
Super Adventure Island- This game seemed very much watered down compared to the original. And where was the dinosaur mounts and the maps? Perhaps I am remembering it wrong.
Super Double Dragon- Oh, this is a painful one. Double Dragon trilogy was awesome on NES. But the series just went to blah on the SNES. I’d have to play it again to find out why. Part of it could be due to the Final Fight and Street Fighter 2 craze that blew away Double Dragon series.
Battletoads in Battlemaniacs- Yes, this was lame. I did enjoy Battletoads and Double Dragon though. But the games did feel watered down. Fun rentals.
Tetris and Dr. Mario- I own this one along with the NES versions. I think it is fantastic. But it isn’t much of a sequel. More like a port.
Super Punch Out- I don’t remember this one, but I remember not being impressed by it. Mike Tyson’s Punch Out was incredibly intense. Super Punch Out seemed… goofy.
Final Fantasy 2- I’ve written extensively on this game. I was truly blown away by it. But I was also an avid fan of the original Final Fantasy 1. I didn’t know this was actually Final Fantasy 4. I thought it was an incredible sequel. Final Fantasy 3 (6) did even better in my experience. I love, love, love the SNES RPGs and still play them to this day.
Mega Man 7- Fuck this game. When I rented it, I knew it sucked because it had the tutorial beginner stage complete with a Hard Hat joke.
Mega Man X- Very, very slick and cool game. However, I hated the animals as robot masters. I need to play this more. The animal robot masters keep making me bounce off it.
Zelda: Link to the Past- Very, very fun game. However, very, very easy. I thought there would be a Second Quest. But there wasn’t! I felt ripped off! And I still feel ripped off to this day. This game needed a Second Quest!!!
Gradius 3- I liked this one a ton. But it did feel easy compared to the original Gradius. I actually thought Life Force was Gradius 2 so I was disappointed that Gradius 3 didn’t have co-op play.
Some franchises became huge disappointments. Where was Super Blaster Master? Blaster Master put out its sequel on the Genesis (traitor!). But Blaster Master 2 sucked so the franchise died.
And where was Super Guardian Legend? THAT would have been cool.
The incredible Ninja Gaiden series was absent on the SNES outside the trilogy collection (which was very poorly ported). I think that killed the series. A shame.
I would agree that part of Donkey Kong Country’s appeal was that the game could be very challenging. Note the sequel was even more challenging.
NES to SNES franchises seemed a complete mess most of the time. It was extremely disappointing being a die-hard NES fan. The SNES soured me so it was easy for me to walk away when the Nintendo 64 came around.
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