Posted by: seanmalstrom | June 24, 2025

Email: Turbografx 16 documentary

That was a very cool documentary. I agree that it is a very cool console with some great games. It’s a shame it wasn’t more successful here. 

In Mexico, it was completely unknown. Here everything was Nintendo with Sega barely present. I never knew about that console until the late 90s when read a magazine and mentioned that Symphony of the Night was a sequel to Dracula X: Rondo of Blood. I thought they were talking about the SNES port (I didn’t know it was a port, though) but they mentioned it was for the Turbografx-16 CD. I was intrigued and, because it was the age of the early internet, I started to research and I was surprised about how I never knew about until now and how it even sold more than the Famicom in Japan for a while!

When I got a Wii, I bought many games for it. Loved the music and graphics. And you are right. It was a 16-bit console with the tightness of the 8-bit games. SNES had a different feel to them. Not bad but..soft. Genesis was more “hardcore” and a bit rough. TGFX16 games feel solid and fun to play. R-Type is an excellent game. The Bombermans are better than the SNES ones. I loved the Adventure Island soundtrack. I hope I can get to see an original console some day. 

Thanks for sharing that TGFX16/PCengine documentary, again. Take care. 

SNES Bomberman games were great. The reader should know that there were FIVE SNES Bomberman games. Hudson was just incredible. Not only were they doing first party support for an entire game console, they were still popping off incredible games for other systems.

Above: Way better than your AAA realistic hardcore gaming, reader.

The Wii’s Virtual Console’ was also so fantastic. I really wish Nintendo adopted an iTunes model. Can you imagine if we could still play our Virtual Console games on any Nintendo hardware? That’s be incredible! But Nintendo would never allow it. To Nintendo, the Virtual Console was an experiment. They didn’t know if it was ‘good’ or ‘bad’ sales numbers. Folding the entire Virtual Console library into the NSO was, I suspect, a placating for the third parties. The complaint I heard about the Virtual Console was that people would just download Super Mario Brothers 3 or Super Mario World and call it a day! They were not exploring the other software. This might be why Nintendo made it subscription based.

I did buy PC-Engine games on my Wii U as well as Wii, dear Reader. I LOVE the PC-Engine.

The ones I would recommend for newcomers to PC-Engine would be:

Soldier Blade (or any of the Star Soldier series but Soldier Blade is still impressive today)
Devil’s Crush
Bomberman ’93 or ’94 (they ride mounts in ’94)
Parasol Stars (Bubble Bobble III)
Battle Load Runner (I’m a 1980s gamer. I love this new spin on Lode Runner).

Above: Battle Lode Runner is a great game in short bites, perfect for Virtual Console. I loved the battle mode.

There are many other games, of course. But I never clicked with the Zelda clones of Neutopia. They’re OK, I guess. And I still haven’t really gotten into the PC-Engine RPGs mostly because I do not speak Japanese (Alas, reader! Alas!).

One reason why I am OK with missing out on ‘super awesome new’ PC Games or console games is because my backlog is massive. You guys think YOU have a backlog? Hah! My backlog extends HALF A CENTURY. Yes, there are a few titles I want to check out from 1975. I still need to play Gun Fight!

Hail to the PC-Engine! It was designed to compete against the NES but it hung out throughout the entire 16-bit era!

Above: My own personal magnum opus on the PC-Engine: Salamander. I can’t stop playing it! <3 Classic Konami

Posted by: seanmalstrom | June 24, 2025

Email: Re: Excellent documentary on the PC-Engine

Awesome video!

R-Type was SO BIG on those days that I was hyped for any NES clone (here in Brazil), but then I saw R-Type on the Sega Master System!

I got a SMS only due to R-Type!

God, I’m realizing how old I am… maybe I’ll title myself the Old Reader.

R-Type was definitely a phenomenon. It and Gradius are the two famous shmup brands. I understand the bullet hells from Japan came during the later 1990s to 2000s. I don’t like them. But one standout game that shmup fans hate (because it is too popular) is Ikaruga. I haven’t heard much from shmups since then. The PC-Engine has some really, really cool shmups as well as a fantastic port of arcade R-Type, arcade Gradius (with four options!), as well as Gradius 2 and Salamander. People say Saturn has great shmups, but I haven’t explored that yet. PC-Engine is where it is all at though.

To attempt to show the fuss about R-Type to ‘The Young Readers’, let me show this video of the boss fights. Prior to R-Type, the boss fight was like Gradius 1 where you had a mechanic big ship going up and down where you had to ‘shoot the core’. Let’s just say R-Type made the boss fights a little more… interesting.

The first R-Type boss is iconic of the franchise. The second boss I call the Giant Vagina. The third boss became infamous because it is a giant mother ship which you fly around! Crazy how the video above the guy kills the first three bosses with no option!

R-Type came out in 1990 I believe. Compare this to your NES Gradius and there is no comparison.

I think one element that really helped R-Type was heavily embracing the heavy synth-punk rock soundtrack. The game was more than a mechanical shooter. It was rock and roll complete with Alien style bosses! R-Type definitely had its finger on the cultural current of the time.

I suspect this is why younger game developers can be more effective than older game developers. As an older game developer, it is much harder for me to put my finger on the pulse of the culture. However, that may no longer matter as most of the audience is around my age anyway (due to no one having babies anymore). Old people don’t know how to be cool like young people. Young people are the rock band, not the old people!

I believe this analogy of great writers work the same with great game developers:

The great writer is simply the seed of the plant we study. The time of this work is the soil in which it grows.

In other words, we study the Shakespeare not because of the soil (Renaissance England). The soil is only where the plant grows. We study the plant. And like all plants, you can’t simply remove the soil and put in another different type of soil. You’d get a different plant altogether. Certain plants can only grow in certain soil. Shakespeare’s plays worked then because that was the medium of that era. Today, that is not the medium. But we don’t discard Shakespeare because our time era has shifted. Shakespeare is still great.

Great video games are the same way. The analogy works even better for video game developers. The developer is merely the seed. We study the game (plant), not the seed. The seed interests us only because it created the plant. But it is the plant we care about. The ‘soil’ of the video game is obviously the hardware and the cultural time it was made. Anyone who says the hardware doesn’t affect how the video game ‘is grown’ has no understanding of video games. So we can accurately say that this Atari 2600 game is ‘great’ despite its primitive ‘soil’. In fact, the game is unique because of that ‘soil’!

R-Type is definitely a product of its time. I remember being wowed by its audio and graphics while playing it. However, the game remains fun and challenging.

It makes me happy that people liked the PC-Engine Documentary.

Posted by: seanmalstrom | June 23, 2025

Why is Riku Nuottajärvi taking back his music?

One of my favorite games is Star Control 2. The music was composed with a contest. The best songs came from someone in Finland named Riku Nuottajärvi. The songs were removed from the Ur Quan Masters on Steam:

Hyperspace Theme
Intro Theme
Commander Hayes Theme
Mycon Theme
Thraddash Theme
Yehat Theme

In other words, all the best songs.

Above: Remix of Hyperspace theme

The question is why did Riku do this? On his twitter last posted a year ago, he was very happy having his music in Urquan Masters. He even composed a few songs for Stardock. Riku even led the charge to remix the music for the open source release of Ur-Quan Masters.

What I can understand is that the issue is the Steam release of Ur-Quan Masters. While it is free on steam and non-commercial, it can be seen as commercial as it directs people to the upcoming sequel: Children of Infinity. It being on Steam also puts it next to Stardock’s games.

Somehow this seems so strained that even I cannot gather as to Riku’s ‘feelings’ on this matter. I have to suspect there is something more going on. Maybe Riku saw where the sequel was going and didn’t want to be part of it? I don’t know. Maybe Stardock’s lawyers got to him?

Above: Yehat theme music

The downside of indie game development is the lack of a legal department. The legal nightmares that can ensure for game developers these days is massive.

Even something as simple as the font has legal licensing. You cannot just use Arial because it is on your computer. You are not allowed to use Arial for video games. This is one reason why games have some ‘off’ fonts at times.

Posted by: seanmalstrom | June 22, 2025

Excellent documentary on the PC-Engine

This is an EXCELLENT deep dive on the PC-Engine. The PC-Engine is my favorite 16-bit console (I came to play it only a decade ago). It goes into the history from early 8-bit to beginning of 32-bit.

Above: Watch it! It’s good!

I learned some things from this. I thought it was hilarious that Yamauchi gave Hudson his blessing on starting another console. Certainly another console would ‘grow’ the market. But Nintendo’s attitude changed when PC-Engine began outselling the Famicom! Hahahahahaha.

The documentary also correctly shows how major software spoiled and destroyed competing consoles. It correctly documents the MASSIVE impact Super Mario Brothers 3 had. Super Mario Brothers 3 not only revived the NES, it destroyed the Genesis in Japan (which just launched) and destroyed the Turbographx 16 in USA (which just launched). And once Sonic the Hedgehog appears, that pretty much destroyed any chance the Turbographx 16 had in the USA.

I never bought the Turbographx 16 but I was very interested in the console. I drooled over it, before it launched, because it had a port of R-Type. I LOVE R-Type.

Above: Turbographx-16 had the only good port of R-Type during the 16-bit generation.

I liked how the documentary said that it was ‘expected’ for the US console to come bundled with a game. Note how Japan didn’t argue with the US branch like Nintendo does today on this matter. This was true. It was EXPECTED in the US for a bundled game. I understand why they thought Keith Courage had more marketing appeal, but it was such a terrible game. Maybe R-Type shouldn’t have been the bundled game, but certainly something other than Keith Courage could have been chosen. Maybe a driving game.

The reader says, “You were drooling over R-Type? You are so silly, Malstrom! No one cares about that game. You are just a niche shmup head. LOL!”

Gradius and R-Type were mainstream shmup hits whose brand recognition lasts today. I remember playing R-Type on an arcade cabinet near Carlsbad Caverns in New Mexico. That’s where I played it. So I was obsessed with anything R-Type.

Note how Nintendo heavily showcased R-Type 2 port for the SNES. As you know, that got my attention big time. I did buy Gradius 3 day one. Super R-Type? Oh yes.

But I was becoming a smarter gamer then, dear reader. I learned I should RENT the game first before I buy it. Video games were very pricey then. For example, I RENTED Final Fantasy 2 (4) then because the game costed like $90 at some places. I LOVED it. I would eventually buy it. But I did buy Final Fantasy 3 (6) on release. It is good to rent games before you buy them.

So I rented Super R-type and the experience was not great. What is this gay stage they added at the beginning? It was lame space. Also, the game wasn’t optimized. Everything felt slow and off. So I did NOT buy the game. The disappointment of Super R-Type is why I didn’t trust buying R-Type III (a mistake, I know). I did, however, rent the HELL out of R-Type III.

So noticing it had the R-Type port pre-launch is when I first really noticed the Turbographx 16. Then, it completely fell off my radar. It reappeared again with Bonk. All the 16-bit consoles had their mascot, and Bonk was for Turbographx 16. I thought Bonk looked cool. Sega was putting me off by its marketing. But Nintendo was putting me off by it copying that marketing and not putting out the games I really want.

The Nintendo sequels all felt disapointing to me. Super Mario World was a disapointment coming from Super Mario Brothers 3. “But that’s OK,” I thought. “Super Mario World was a launch game. Surely Super Mario Brothers 5 would appear and be awesome.” It was a game that never came. I thought Yoshi’s Island was hideous and still think that today. (crying baby was annoying) Zelda: Link to the Past was EXCELLENT but WAY TOO EASY especially compared to the first two Zelda games. And where was the Second Quest? So while I bought LTTP day one and kept it (and replayed the hell out of it), I was still disappointed in it. As for Metroid 3? I rented it and was disappointed. THE GAME WAS WAY TOO EASY. You could beat the game in a rental! The original NES Metroid is tough as nails. But Super Metroid was designed for babies! Yes, babies! This is why Super Metroid is popular today because non-skilled games can play it easily. The game even gives you a map! It might as well play itself!

PC gaming, however, was really cooking. Warcraft 2 (1995) was the bee’s knees. Red Alert also was the bee’s knees. Give me Doom! Give me Wing Commander 2 and Ultima VII. Hell, give me Lemmings. Consoles were looking LAME in comparison.

Sega and Nintendo souring me in the 16-bit era was a big reason why I didn’t take the plunge with Turbographx 16. It looked cool. And I did want one… mostly for R-Type. And later for Bonk. I really wasn’t aware of the library the console had except you had to go to Radio Shack to get it. And then the console fell from my radar.

The console would again, appear on my radar, during the release of its CD-Rom. Again, this dovetails nicely with the documentary because they say this was also their last big marketing push. I thought Lords of Thunder looked AWESOME. But the Turbographx 16 and add-ons were just too damn expensive.

The documentary DOES NOT mention Splatterhouse. Having the real version of Splatterhouse was a big deal at the time in the US. Not that I cared for Splatterhouse, but gamers, then, definitely knew what big games were appearing on it. Arcade ports definitely drew us in.

Going back to PC-Engine retroactively, several questions of mine were answered. I wondered what happened to all the great shmups. They were all over the NES. Where were they in the 16-bit Era? I see Gradius and R-Type, but those are the big titles. Where are the smaller titles? Genesis had its Thunderforce which was fine. SNES had some shmups but SNES was NOT a good place for shmups. The console was way too damn slow. I discovered that all the shmups were on the PC-Engine. So if you like shmups, PC-Engine will make you happy. I relaly liked how this era of shmups was before the bullet hell but not so unforgiving that you die in one hit. Most of the shmups have shops (!) as well.

I didn’t really care about the demise of the Turbographx 16 because I had exited the console market. I saw the N64 and went, “Nope!” I saw the PlayStation and went, “Fuck that shit.” PC Gaming was just so much better. I was playing a ton of Starcraft and Unreal Tournament during that time period. When I did play the PlayStaiton and N64 games, I just thought they were terrible. I still think this today. PC gaming completely destroyed them. A console like the N64 was for local multiplayer. But in PC Gaming, we had LAN which absolutely destroyed any competition. And I was hosting 8 player Internet games over Kali back in 1996. I was one of the few that did that. It is why Blizzard came to our server and asked us to test their 1.2 Warcraft 2 patch.

Anyway, the documentary is excellent. Hudson is a god tier company. And PC-Engine games are still incredible to play today. They have that sweet spot of late NES and early 16-bit Era which I adore.

“You play PC-Engine games still?” scoffs the reader. “Name them!”

Very well…

R-Type
Gradius (arcade port, not the NES shit)
Gradius 2
Salamander (my favorite!)
Super Star Soldier
Final Soldier
Soldier Blade
Star Parodier
Blazing Lazers
Gate of Thunder
Devil’s Crush
Alien Crush
Bomberman 93
Bomberman 94
Bonk’s Adventure
Magical Chase
Gomola Speed (don’t ask me why)
Battle Lode Runner
Parodius
Cadash
Parasol Stars (Bubble Bobble 3)
Galaga 88
Castlevania: Rondo of Blood
Ninja Spirit
Gate of Thunder

And so many more that I am forgetting.

Yes, I do play these games more often than any other console games. PC-Engine is the TRUE Super Nintendo! Super Nintendo has a great library, but that 8-bit intensity can only be found in the PC-Engine games. Hell, I am going to go hook up my PC-Engine Classic and play some RIGHT NOW. (With the classic minis, I bought every single version of PC-Engine variant: US, Japan, and European. I love it that much.)

Go play your AAA game industry slop, reader, as I am going to kick ass with my PC-Engine gaming goodness.

Posted by: seanmalstrom | June 22, 2025

Email: GOG is now asking for donations

Here is the story:

https://www.gamingonlinux.com/2025/06/gog-now-ask-for-donations-when-you-buy-games/

TL;DR: when you buy a game that is in their preservation program you can give them a tip. The money goes straight to GOG, supposedly to support the preservation program.

Here is my personal hot take: Buy all the games you have been on the fence for and download your backups. GOG is done for. You can be either a business or a charity, but not both. When a business is reaching for scraps you know it’s not healthy.

My personal opinion on tipping is that it’s bullshit. The only exception I see is if the business is willing to go beyond what was agreed up (like a delivery man carrying a package up the stairs when he should have just dropped it off at the door) or if someone does something “for free” (e.g. a repair shop doing a small repair that would not be worth writing a quote for). For everything else? Include it in the damn contract! I don’t get a tip at work, I don’t tip my bus driver, I don’t tip the garbage man, I don’t tip the cashier. Tips are used as an excuse by business owners to underpay their staff. Fuck that, if you are not satisfied with your pay take it to your employer, don’t bitch at me for not compensating someone else’s greed.

There is one unspoken truth when it comes to tipping and why certain business owners want to keep up the practice: it allows then to keep wage discrimination in a roundabout way. Let’s be honest, a young good-looking woman waitress will get much better tips than anyone else. And business owners want to hire young good-looking women as waitresses. However, they cannot legally pay young good-looking women more. But the patrons are allowed to discriminate all they want.

Over the last few years I have noticed an increase in corporate double-dipping. By this I mean that you are not tipping an individual person but the entire corporation. The case of blatant panhandling like GOG does is rare, instead it’s usually subscriptions to unlock hardware features. I hate how I now have to do research every time I want to buy something.

I think people are making too big of a deal over this. Even Walmart asks for donations digitally when you check out.

I think the donation asking is annoying, but it will bring in money. If you don’t ask, you don’t get.

Posted by: seanmalstrom | June 22, 2025

Email: Shelf Warmers

I understand it’s probably relegated to that area and a few others, but it’s still really funny to see that even in that area no one wants those crappy amiibo things, especially for THAT price point!

I think tariffs are a factor here. These things are made in China.

Nintendo: “We want a digital future.” Then that means your amiibos will no longer sell.

Keep an eye when they go on clearance.

Posted by: seanmalstrom | June 22, 2025

Email: Sonic sales data

I find this info interesting.  Sonic Superstars, while a neat return to form, lacked a bit of polish.  It’s interesting to see what 2D Sonic pulls in though.  I have no doubt Sonic Mania sold a lot more.

Sonic has always sold even in his worst games. There is something about the character that appeals to a certain demographic.

What disturbs me is Sega abandoning pixel art entirely. I suppose they associate that with the past and not the future.

Posted by: seanmalstrom | June 19, 2025

Email: My reactions to DK Bananza (and also Xenoblade)

Hi Malstrom,

When I watched the Bananza direct, I thought it looks like a fun game. Definitely doesn’t look anything remotely like what I think DK is supposed to be.. If anything, all the digging for gold makes me think this should be a Wario game instead. I’m liking the moveset, surfing on chunks of ground looks fun and expressive, I just wonder how they’re going to make sure allowing you to break the whole environment won’t trivialize the game. I’m not feeling the transformations though, that also looks more like Wario’s domain.

Pauline is looking like she’ll get old quick (no pun intended). Everything she will say will be annoying and we’ll have to put up with her every single time. “I really love to sing, I want to be a singerr” WHO CARES!? If I’m buying a DK game, that’s not what I’m concerned about. The game most likely will end up revolving around her. And why is she a kid anyway? Some say this game’s a prequel, but Diddy and Dixie are clearly there. Well, the DK timeline is infamously nonsensical, so the less talked about that, the better. I just hope it doesn’t turn out to be some time travel or multiverse shenanigans.

Like everyone else I miss the Kremlings, but so far I like the villains better than whatever Retro came up with. As I’ll likely not play this game, possibly ever, I might never know if they turn out good.

Some emails you post don’t like the “blue sky underground”, but I personally like the trope, unrealistic as it is. Makes you feel that it’s so deep underground there’s Rayleigh scattering before the roof or something. No idea if there’s some explanation on where the “sun”light comes from but I’m ok with whatever.

As a side note, you said you’re interested in trying out Xenoblade… So let me give you a bit of an overview of what to expect. Note I only finished Xenoblade 1 and am going through 2 right now.

The real-time combat (with a hint of ATB) takes a bit to get used to, but it’s surprisingly engaging when you start understanding what’s going on. It’s at the same time relaxed and intensive, because the pacing is slow and you don’t really need twitch reactions for the most part (you can even grab a snack while fighting), but at the same time there can be a lot of crap going on at the same time and you have to pay attention to certain cues in order to adapt at the right time, which is crucial when you get to stronger enemies. Battles are pretty long in average, however, and that’s even truer in 2.

It eases lots of my pains with traditional JRPGs: there isn’t a lot of grinding (especially in 2, perhaps it’s even a little too easy to overlevel there), and even the grinding that is there isn’t too bad because combat isn’t braindead and welcomes experimentation. Also, you auto-recover health every time you’re not in battle. I imagine many people might hate this, but I personally see it as an opportunity to make individual battles more meaningful as you’re not dredging through chip damage to get to the next healing point.

Furthermore… No consumables in 1, and not a lot of it in 2. I don’t like consumables because, again, that’s unwelcoming to experimentation (if I want to, say, try a setup where I have to use an item to boost some parameter, I’ll be burning one use of a consumable and be deterred by that. I know some gamers aren’t like that, but I am).

I know you hate being interrupted every few seconds by story content you don’t care about… I can say the first game isn’t TOO cutscene-heavy. There ARE plenty cutscenes, yes, but not on the level of a Metal Gear Solid 4. And the writing isn’t bad there, it’s kind of anime but it’s written like decent anime at least, and the characters are shallow but not annoying (Riki and the Nopon race should’ve been a total miss but they somehow turned out entertaining, against all odds). The same… cannot be said about 2. You will HATE 2 from the getgo, it’s written like terrible anime with all the worst tropes (it gets better after the first few chapters but never gets outright good), and there is MORE cutscene interruption. The reason I haven’t dropped it is that the gameplay does get quite fun in that one, at least to my standards, and I have some tolerance to cutscene jank, but I suspect you’ll be dropping 2 within two hours, way before the gameplay gets interesting.

Overall… You might or might not like 1, you will most definitely dislike 2, it’s worse than 1 in almost all aspects. It does have pretty environments though, shoutouts to Uraya.

Phew, the “side note” ended up longer than the main subject… Anyway that’s it. Take care!

I think Bonanza should have been a Wario game myself. But Nintendo may not like Wario anymore.

I talked to a friend of mine who is a huge 2d Mario fan. I asked how he liked New Super Mario Wonder. He said he fell off it pretty quick. But did he like the talking flower? Nope. However, his wife loved the talking flower and finished the game.

My question is who are these games being made for today? 2d Mario games aren’t being designed for people like myself. If you’ve noticed, whenever Nintendo gets in sales trouble, they trot out the nostalgia 8-bit and 16-bit themes. These include the NES Classics for Gameboy Advance, the NES and SNES Console Minis after the Wii U disaster, the Wii Virtual Console and Wii-mote NES like design, etc.

It’s not like I expect Nintendo to always have one foot in the 8-bit Era forever, but it seems that there are no games designed for fans of the 8-bit or 16-bit era anymore. Super Mario Wonder has a 3d Mario formula. There are no games designed for people like myself anymore. Whatever the hell this Donkey Kong game is, it certainly isn’t for Donkey Kong fans of the 1980s and 1990s.

…and you’ve brought up similar thoughts a couple times beforehand, but I think the reason they’re “praising” Nintendo’s decisions with the Switch 2 are almost the same reasons they were praising the N64 andI believe the Wii U (short in the dark here; I don’t remember what other console they’ve praised): They want them to keep making fuck ups just to level them into the same playing field as Microsoft and Sony, possibly. 

I mean, we’ve heard a bunch about Microsoft and Sony making their own handhelds to compete with Switch 2’s marketshare, so it’s in the industry’s best interests for now to treat them all equally, so in the future when THOSE consoles are released and the opportunity presents itself, they’ll all turn their backs on Nintendo and highlight the fuck ups made with the Switch 2 just to prop the other two companies’ toys. In short, they’re ripping a page from Napoleon’s playbook: “Never interrupt your enemy when he’s making a mistake.”

Of course, I could be dead wrong+way too conspiratorial on all of this, as it IS still still too early after all. It just provides some interesting food for thought for me.

No. They are DEFENDING Nintendo. They are not ‘praising’ Nintendo.

In the past, they would PRAISE Nintendo games to the heavens. That Super Mario Sunshine? HAIL! HAIL! HAIL! But as soon as New Super Mario Brothers came around, they got very quiet. At the time, they were praising Sack Boy for the PlayStation.

New Super Mario Brothers comes out and sells everywhere. The Game Industry just ignores it. The gaming media ignores it. New Super Mario Brothers Wii comes out and sends Wii sales to heaven once again. Not even Nintendo expected that. But gaming media and ‘analysts’ ignore it.

There WAS tons of praise during the N64 and Gamecube eras, but it was only for Nintendo’s first party games. They wouldn’t stop praising Mario 64. I come along and say, “WTF? Mario 64 didn’t sell as well as the earlier Marios. And it was the flagship console for the N64 which collapsed Nintendo’s console market.”

Game journalists were the ones praising Nintendo’s wrong directions (as was intended). Sometimes an analyst would praise a low selling Zelda game like Wind Waker.

Most of the Game Industry, especially the analysts, were working for the third parties. So their interests were their interests. Since the third parties did not like Nintendo, the slant was always present.

This slant is no longer there. It isn’t the Nintendo Fanboys defending Nintendo now. Today, it is the Game Industry itself that is doing so. It is the Game Industry that tells us it is “about damn time” to pay $80 for games. It is the Game Industry that tells us game key cards are “a great idea”.

Game Industry is about their investors, their companies, and their developers. Game Industry is NOT about the customers.

Posted by: seanmalstrom | June 19, 2025

Email: Indian Brides

Hello again.  I hope you are well.  I just wanted to send this in response to your post about men marrying Native American women.  My Uncle (God rest his soul) told me several years ago that his grandfather took a Cherokee bride with him off a reservation back in the day.  He thought that was why he had such an inclination to go outside and hunt a lot as a kid/teen.  He also thought that on my father’s side (one of his best friends growing up, he married his sister) might have some Chinese on his side somewhere since there was Chinese that did mining in Virginia back in the day.  He didn’t know for sure, it was just speculation, but I wouldn’t be surprised to be honest.

But I do agree with you.  If you just let good looking women in this country the indigenous women would be raising hell about closing the border and kicking illegals out.  A big problem with things in this country is despite people calling it “capitalist” it really isn’t if you really pay attention.  Corporations/countries bribe our politicians to hobble our ability to compete to level the playing field, crush competition, and try to stay on top and stymie inevitable decline and collapse.

But these things go against Evolution’s Way (Natural Law) and ultimately Nature gets Her way.  And she can be a real bitch to anyone that tempts her wrath.

Good luck with your game, and hopefully your health holds up.  The internet and world is a lot more interesting with you in it.

That is a very nice concluding line there. Thank you, emailer.

As for yourself and relatives, I would do DNA testing and find out. The DNA testing is funny because it is revealing there is more hanky panky going on in our family trees than we imagined!

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