Despite my yapping, I’m pretty tight lipped about my own game project. It is a bizarre mix of Final Fantasy 6, Octopath Traveler, Ultima 7 and some who say some Star Control 2 and Mega Man 2 in there as well (how that is, who knows). It’s a massive work, and it is going to be in progress for quite some time. I don’t want to show it because graphics are the weakest part, and the game changes too much. It’s on the graphical level of FF4 PSP but, alas, I am no artist. There is much jank.
What if I were to make an additional project? Something I would make openly and could be shared with you, the beautiful reader?
Here is my idea:
-Game plays like a Final Fantasy 1 (NES).
-Graphics can be so much better than 8-bit. Perhaps Chrono Trigger pixel level.
-Game will be open world.
-Random battles.
-Much of the game will be focused on grinding and getting that ‘cool’ weapon either through saving money or finding a treasure in a dark dungeon.
And those are the only five things I would set in stone.
You might ask, “Why in the world would you choose those as guardrails?”
I’ve noticed a distinct lack of alternatives to that FF1 gameplay style. After FF1, you get FF2 which is no good. Then you go into FF3 and FF5 with all the job system nonsense. With FF4 and FF6, you get the narrative based games. With FF7 onward, you get the 3d.
“But what about Final Fantasy Renaissance?”
What about it? Someone recreated Final Fantasy 1 in Unity and added a bunch of stuff such as additional classes.
My idea is not to ‘recreate’ an older game, but to create a ‘new’ game. I don’t want it to look like a NES game. It’ll look like 16-bit or better.
“But Malstrom,” says the concerned reader. “You are already in one project. Why add another project?”
If Super Mario Brothers and Legend of Zelda could be made at the same time with the same developers, I don’t see why I can’t add in another game.
This will not be a narrative based game. “I need to know the backstory of my fighter. Wah!” Too bad. “But what is the birthday of the White Mage? Is she and the Black Mage dating?” No one cares. This will not be a game about your party members being ‘characters’. This is going to be pre-FF4.
Why the random battles? It takes much, much less development time. I don’t have to make overworld sprites and script them. Also, I think random battles have gotten a bad rap over the years. Is it that random battles are bad or is it that they are stuck in 8-bit Land where jankiness rules? I think they can be made fun. They certainly do add surprise to a gameplay session.
As for Open World, why the hell not? This ‘simple’ RPG is begging for an Open World. Now, I am not sure how to structure this Open World due to the varying levels of monsters. But if we make the world true to itself, I’m sure the monsters will be appropriate wherever they are.
The real question is what game engine should it use? Maybe something like Bakin? I don’t know yet.
If this project did go forth, there would be no due date on it. Much of what you would see would be parts and early access areas of it. I could make an area, say, early parts of levels 1-3. You guys tell me what you think. And the game can be destroyed, reformed, or whatever.
“Is the game high fantasy?” Unknown. It could be high fantasy. It could be anything.
Once I figure out whatever engine, I believe this is a project I could create prototypes very quickly.
Surprisingly, I don’t see any continuation of the FF1 type gameplay style into the modern gameplay world. Anything I see are 8-bit style retreads. We’re not making an 8-bit game.
I’m thinking the battle system to be side view like FF1. However, I am open to tactical like Ultima 4 or 5.
It could be cool if the game world had some systems in it. For example, if you want a boat, you can buy one from a city. Or you could STEAL a boat from pirates when they attack the coast. If Richard Garriott can pull that off on an Apple II in 1985, I don’t see why we can’t do that today.
We’re going to keep things very simple here. We are NOT going to go down the road of narratives. We are NOT going to go down the road of endless classes. The ROAD we are going down is that juicy comforting meaty gameplay of killing monsters, getting gold, upgrading to new gear by buying or finding it in chests, and moving on further into the game world.
“But where is my relationship system, Malstrom? And what about the fishing system? And don’t forget about buying your own house!”
Fuck you, reader. We’re not doing that shit.
I’d like the game to focus on that ‘growth via grinding’ system but also through exploration of a big, beautiful open world. Just doing THIS, alone, would be an achievement.
If people are open to this, I need to find a suitable game engine for it. Then I will whip something up. If anyone has any recommendations or thoughts, let me know.
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